IK FK Utils v1.0

I recently finished up the first iteration of IK FK Utils. This tool allows you to add IK FK matching to almost any standard rig in Maya. Here is a video showing how the tool works on a sample of mocap data.

Next step if to document my code and release it for public use. I will also follow up with a video on the setup portion of this tool. It will show you how to create a template file for the rigs you commonly use.

Special Thanks:

Ramtin Ahmadi for the Moom rig.

Ugur Ulvi Yetiskin for the Bony rig.

Animation Studios for the Advanced Skeleton rig. I’d like to point out that Advanced Skeleton has this functionality already. I was just using the rig as another test case.

Zeth Willie for his series on IK FK matching. His use of message attributes works well for this process so I implemented a similar system into this tool.